If no player has the career, the player pays the bank. If a player lands on an orange space with a career symbol, they have to pay the owner of that career the amount stated on the space. Exception - players retired at Countryside Acres cannot have their LIFE tiles stolen. If the bank is out of LIFE tiles, steal one from another player. If a player lands on a space with a LIFE logo, they take a LIFE tile from the bank. If a player is short on cash to pay for the house, they will have to borrow from the bank. The third red space is the buy a house space where a player will draw a house deed card and pay the bank the amount listed on the card. The second red space is the get married space where a player will add a spouse to their car and take a life tile. The first red space is the career choice space where a player gets to choose a career after going to college. When landing on or passing a green pay day space, the players will collect their salary amount from the bank. When landing on a blue space, the player can choose to follow the directions or not. The blue spaces have directions that are optional. Most spaces are orange, and a player must follow the directions of the orange space when landed on. Follow the directions of the space landed on. The player will then choose one job option and one salary option they want to keep.Įach turn, a player will spin the wheel and move the equal number of spaces. Players that go to college get to draw three career cards and three salary cards. The players that go to college will stop at the career choice space. To start college, take a $40,000 bank loan from the bank. Draw a different career card if the one drawn states, “Degree Required.” Start a career by drawing one career card and one salary card. The game begins with a player choosing to start a career path or start college on their first turn.
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